Warning: This article contains some cruel realities.
Prototyping is an exciting, challenging process. Making game ideas come to life in a way that players will enjoy involves a lot of commitment, and it’s easy to get attached to our new-born games in the process. But testing is often emotionally harder, as this phase will decide whether a game makes it into a full launch or just gets killed.
In Q1 2021, our market intelligence tech found out that from 1M games tested, only 0.5% got more than 100 users. At Homa Games, we are always scouting for new games to test them ASAP to evaluate their marketability. But the truth is, in that same Q1, only roughly 2% of the tested games were published. And let’s not forget that the industry standard is less than 0,5%.
The problem with this figure is that too many developers think that this 0.5% chance is actually related to "chance", "luck", or "fortune". But the truth is you are not spinning a wheel of fortune each time you're testing the CPI and in-game performance of your game.
Let's put it this way: behind every hit game, there is a studio. Very often, this studio has already published a hit game before or will publish another one soon. So the important thing here is to try to understand why this studio is capable of reaching the top charts, while others are not there yet.
To come back to the luck-games analogy, let’s better refer to a test as a poker game rather than a wheel of fortune: it’s true it has a lot to do with luck, but the large bulk of it is about what you do with the cards you pick and whether you decide to be smart with them (or not).