Mobile game design is a complex process. As game designers we’re all striving to create engaging and entertaining experiences for our players.
Often, when starting out a project, setting certain game design constraints can force you into action and get your brain thinking in a different way.
These constraints will set limitations or requirements imposed on you, the game designer, to overcome and help shape the direction and scope of the game.
Design constraints can provide a framework that forces you to work within a defined set of parameters. This framework can actually foster creativity and innovation by providing a structure to work with.
When forcing yourself to work within these specific constraints, you begin to challenge yourself to come up with creative solutions to problems you may not have encountered. It’s a curious and powerful exercise.
Now, it’s important to stress that this is no way meant to hinder any progress at the cost of efficiency, however, it can often lead to unique and exciting gameplay mechanics and features that were never even remotely on your radar.
Working under game design constraints, especially in hybridcasual, hypercasual or casual mobile games, can be a challenging and highly effective way to build up your inventiveness.
We all have our different ways and methods for our game ideation process, and there's really no "one size fits all" or "gold standard approach".
Inside the Homa Academy, we have a vast section of our favourite techniques to assist you in game ideation and how to come up with fresh and unique game ideas.