So what exactly happens once you submit your prototype at Homa, and how does it all work? We'll take you through the process and explain all the essential info you need to know about scaling your next hit.
The main challenge behind game publishing
Publishing a game might seem straightforward; however, the list of actions to make it the next hit is quite long. In a short period, you need to make sure there are no bugs, the ad monetization is working properly, the testing metrics are good, & the data is analyzed correctly. Don't you worry; the Homa Games team is there to help you figure it all out!
The Homa Squad supports each step of the publishing process.
- Publishing managers help you to ideate, improve, and test your game.
- Creatives aid to increase User Acquisition by launching creative Ad campaigns based on the latest trends.
- UAMs monetize your game and boost retention by combining our trusted ad partners’ technology.
The most challenging part for developers happens during the pre-launch phase when the prototyping is done. You might think that you are super close to publishing & reaching the top, but KPIs don't allow you to move forward. Many games get killed during that phase. Well, this is where the Homa's LaunchOps step in. The next part of the article will discuss their role in publishing.
Reach the top charts with Homa LaunchOps’ support
The Homa’s LaunchOps team is there to take on the two main missions.
The first mission is to provide ad-hoc support to studios by helping them on one of the following topics: